Wednesday, May 16, 2018

Probably In Space Episode 0

Last night I started a new game of Fate Core with some friends. I knew I wanted to do something within the realms of science fiction, or perhaps some sort of superheroic story(maybe set within the setting I am kind of building, Coast City). I didn't have much more than that going forward with the game, I just knew I wanted to run a game.

The session started with a bit of back and forth on what we wanted to see in the game. We finally settled on using A Spark Of Fate Core to do the world building. It works pretty well, though I think I need to play around with it a few more times to really get a sense of it. I have used it a couple of times in the past, but I think it went better this time than in the previous.

So we came up with a setting that I think is somewhat interesting. At some point in the future, humans invent the ability to transfer their mind(consciousness, soul, whatever) from one body to another, and even to clone and produce better than human bodies to inhabit. This led to the leaders and elite to begin hopping through better and better bodies maintaining control and power, growing in knowledge and power with each new body. These body-hopping elites became the defacto leaders of the human race. These Methuselahs eventually led humanity to the stars through a form of space folding faster than light travel. The space fold allowed ships to travel nearly instantly over 6 light years per jump. However, traveling through the fold allowed the Things Between to gain access to human minds and infect them with extradimensional energies. These became the first mystics, able to perceive and channel energies beyond the ken of normal minds. This awakening also would slowly drive these affected minds insane.

In fear of these effects, the Methuselahs built great Artificial Intelligences to pilot ships through the spaces between. This went poorly. The machines were thoroughly corrupted by the Things Between, they became the first Red Caps, mad machine gods with the will to destroy all life and break down the barriers between all places and times. They killed and killed, wiping out life on all planets they encountered. And so it was a return to human pilots and old technology. Anything too smart, too complex and the Things Between can get a foothold and corrupt the tech. To fight the Red Caps the Methuselahs built Warsleeves for select humans. Those chosen where the few humans who traveled through folded space in utero. They were born different, some were completely unaffected by the Things Between, and others were born with a Thing Between in their mind. Both types of human could face the torment of the Red Caps and walk away unscathed, at least in mind.

One hundred years ago the starship Icarus, an experimental long distance ship, vanished into Fold Space. 20 years ago it returned from unknown reaches of space. The first to step aboard the derelict ship died within minutes. An alien species, ancient and powerful, poured forth from the bowels of that vessel and began a systematic conquest of the system(Need a name for that...don't have one yet). There num ers grew and grew, and the war has been near constant ever since. Though no one likes to speak of it, humanity is losing. They are known as the Ulmanmandi(The horde from beyond), and they seek to stop humanities ability to travel faster than light. The lieutenant governor's unexpected death has not helped things.

A month ago he set out to lay his old body to rest and enter a newer stronger body. His new body did not rise at the appointed time. This is the first recorded instance in a thousand years of a Methuselah failing to rise again. The people are growing worried, rumors are spreading. Soon it will be the Governor's time to resleeve, and no one knows what the future will bring. It is a time of chaos and uncertainty, but also a time of opportunity.

That is how things sit for the moment. Now I need to figure out a solid pitch for my players so they can come up with characters in our next session. If you have a thought on what pitches might go with this setup please let me know. Below is a recording of our session, should you wish to watch/listen. 

Tuesday, March 6, 2018

World's Strongest: Contest of Champions 7

Karen Gillan as Hammer of Heaven
Previously on Contest of Champions: The Setup, The Land-speed Competition, Strength Competition, Tournament Bracket, Round 1: Wrath v. Storm Eagle, Round 2: Geostorm v. Whirlwind
As the third fight is being set up the commentators keep going back over the second fight. A relative unknown taking down one of the city's biggest heroes. The massive screens around the stadium show repeats of the fight as well as interviews with the two heroes as well as those heroes who have been chosen as the judges for this event. Eventually, the ring is reset and the next two contestants step onto the field of battle. Both of these combatants rank fairly low in direct combat effectiveness. When not facing a magical opponent Hammer of Heaven is at a disadvantage, and outside of her vehicle Car Mage is not much of a threat. Neither of the heroes are the type to back down from a challenge so both enter with a willingness to fight.

Hammer of Heaven
Car Mage

Ji-hyun Jun as Car Mage(also playing Calamity)
As the count hits zero Hammer of Heaven begins channeling energy from her ring. Arcane symbols form a sphere of neon energy around her as her voice echoes impossible words from beyond time. The energy explodes toward Car Mage, forming a web of symbols and wrapping her tight. Car mage falls to the ground, barely able to wriggle, much less get free. Hammer of Heaven walks over and takes a grip of the net and drags her opponent out of the ring. Just like that, the fight is over, with no damage done.

Here is how the dice went:
Melee 1
Initiative:  Car Mage rolls a total of 13 and Hammer of Heaven rolls a 14. Its close but Hammer of heaven has a slight edge in the first melee.
Round 1
Hammer of Heaven can spend 35 PPE per action so she is going to try and cast Magic Net. She spends 7 PPE fires it off at her opponent. Car Mage must dodge vs a 16, she rolls a 12. She fails to dodge. She now cannot attack, dodge, or move for 14 melees. this fight is over. 
Round 2
Hammer of heaven walks over and drags Car Mage out of the ring.

Hammer of Heaven

Spells are nasty in Palladium. If you can get one off the whole fight can be over in a heartbeat. However, if you use the rules as written, spellcasting becomes a waste of time. That is why I like the Chanelling rules from the Rifter. Next up we have Nemesis versus Inquest. How will the Sister Spy fair against the Vigilante Detective?

A bit of backstory on the world: 
The origin of Coast City
In 1964 the Sidwaise Man first made his appearance. Using his godlike powers he scooped up Charleston South Carolina and the surrounding land. The local heroes of Charleston managed to defeat the Sidewise Man's plots and return the city to earth, though not to the same location. Charleston now sits as a small island fifty miles into the Atlantic. Coast city sprang up in the land surrounding the perfectly circular bay created by the scooping up of the city of Charleston. Since the first buildings were built strangeness was drawn to Coast City. It has more supers per capita than nearly any other city save for Hong Kong and Mumbai. The Sidewise Man has returned every decade to the city, causing mischief and mayhem.  

If you like my world building and would like to see more, I have designed a game for Fate. It is a different kind of game than the one I am playing around with here, but I think it is a pretty cool game none the less. A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shapeshifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.

Tuesday, February 27, 2018

World's Strongest: Contest of Champions 6

Previously on Contest of Champions: The Setup, The Land-speed Competition, Strength Competition, Tournament Bracket, Round 1: Wrath v. Storm Eagle

Andrew Lee Potts as Geostorm
The Second fight of the first day takes a little while to set up as there was some damage to the white stone blocks making up the ring. The audience is aware of this tendency within the games and so many get up to stretch and get snacks. Engineers and a few supers rapidly get the ring back in order while both Wrath and Storm Eagle take interviews from the various reporters down fieldside. Color commentators argue back and forth, over repeated viewings of high-speed camera film, on the tactics and strategies of the heroes in the last round and speculate on future rounds. Within twenty minutes the ring is back in order and the next two contestants step into the ring.

Finn Jones as Whirlwind
Geostorm is a tall thin man with a ready grin and the devil in his eyes. He is the hands-on favorite by oddsmakers, with powerful and versatile abilities. His only known weakness is commitment to fair play which has caused him some difficulties in the field. As a duly deputized special marshal, he is second only to Metal Marshal in fame within the city. He has a firm grasp n his popularity and he is a big hit with teen girls throughout the city. Many banners are painted with his colors(Green and Black). Whirlwind is a relatively unknown, a striking man in his late teens with only a domino mask and his signature gauntlets and rocket boots letting folks he is more than just some street kid. He stands uncertainty on his side of the ring. He entered primarily for the prize money. He plans on using it to buy a small warehouse and get it set up to protect his friends. Whirlwind seems taken aback by the cheers and pageantry of the contest. Horus steps forward to announce the start of the fight. He has the duty of referee throughout the first day and he seems to shine in the continued spotlight as he counts down to the start of the match.


On the announcement of the fights start Whirlwind starts as if he hadn't been expecting it then exploded across the ring to slam an enhanced fist into Geostorm's ribs. His attack was efficient and brutal, aimed precisely for maximum damage. Geostorm stepped back slightly from the hit and then, gesturing with his hand, caused a massive white stone hand to erupt out of the ring flood to grab Whirlwind. Whirlwind wiggled slightly, realized it was fruitless and began hammering at the stone. While this happened Geostorm knelt and plunged his hands into the stone blocks making up the ring as if the stone were water. As he stood his hands appeared coated in white rock. As did so he lunged, driving his stone fist toward his oppnent just as whirlwind managed to shatter the stone hand holding him still. Whirlwind sidestepped slightly and pushed the stone fist away while driving his fist into Geostorm's face. He followed it up with a driving punch straight to the same location on Geostorms ribs that he struck earlier. Winded and shocked at the power and ferocity of this boy, backed int a corner, Geostrm struck out at him once more. The punch was slow and clumsy. Whirlwind stepped inside its reach and struck again, and again. Then it was over. The medics checked on both contestants. The crowd was in awed silence. Whirlwind had one without taking any damage.

Here is how the dice went:
Melee 1
Initiative: Whirlwind has a massive +14 to his initiative roll, he manages a total roll of 2 meaning his total initiative is 16. That is about as bad as it can get for him. Geostorm has no bonus to initiative, so it's just a straight roll for him. He manages to get a 9, which ends up being his total. 
Round 1
Whirlwind uses his rocket boots to assist with a powerful strike before Geostorm jas a chance to react. Leaping across the distance and Punching Geostorm with his power punch gauntlets. He rolls a total of 20 to strike, which is above Geostorm's natural armor(he is touching the earth)). Geostorm tries to conserve his actions so he tries to parry rather than dodge, he rolls a total of 6. The strike lands and it does 1d4(human fist damage) +13(strength add) +4d6(Power punch gauntlets), for a total of 27 damage, this is enough to do knockback, rolling on the knockback chart Whirlwind needs a 20% or lower to get a knockdown. However, Geostorm's abilities make him absolutely surefooted when in contact with earth so no Knockback or knock down can occur.
Round 2
Geostorm uses this round to summon a massive fist out f the stone of the floor of the floor and grab Whirlwind. Geostrm manages to roll a natural twenty. This will be a critical success unless whirlwind can manage a natural twenty on defense which he does not, he rolls a natural seven. Whirlwind is grabbed.
Round 3
Whirlwind attempts to break free of the grab. He is not strong enough to push the hand's fingers away(need a strength of 30) however he can still strike at the hand. It has a natural AR of 12 so he needs to get more than that. He rolls to strike and gets a 19. He rolls damage and gets 28, about half of what he needs(it has 50 SDC) to break it.
Round 4
Geostorm seeks to use this round to buff up his attacks so he kneels down and pulls up more stone to surround his arms, granting him supernatural strength(3d6 dmg for punches and gains +1 initiative and +2 to strike) That takes his action.
Round 5
Whirlwind uses this action to try and break through once more. He rolls 22 to strike and 30 damage shattering the earth fist.
Round 6
Geostorm attacks with rock fists. He rolls a 13 to strike. Whirlwind parries the blow with a roll of 20 and simultaneously strikes back(this still uses an attack, but Whirlwind has plenty of those) with a roll of 15. As Geostorm already used his attack this round he can't do anything about that attack and it hits, doing 26 damage.
Round 7
Whirlwind presses his advantage and strikes at Geostorm. He rolls a 20 to strike and Geostorm attempts a parry with a roll of 6, not good. Whirlwind does 35 damage.
Round 8
This is Geostorm's last action in this melee. He is feeling the pressure but doesn't have enough actions left this melee to do any of his really big stuff. He is going to have to strike with his earthen fists once more. He rolls a natural 1. Not good. Whirlwind does another simultaneous strike while batting aside the attack. He rolls 21 to strike and 26 damage. 
Round 9
Whirlwind has not even reached the halfway point in his number of actions so he strikes once more and the only action available to Geostorm is the parry action. Whirlwind rolls a 12 which doesn't penetrate the natural AR of Geostorm.
Round 10
Whirlwind's turn once more once more he strikes. He rolls 27 to strike. Geostrm attempts to parry with a roll of 8. Whirlwind does 31 damage, driving Geostorm into HP damage and ending the fight.


And thus the second fight in the contest of Champions concludes. Next up we will see a fight between The Hammer of Heaven and Car Mage. Can the Wizard of Wheels defeat the Daring Demon Hunter? Only one way to find out.

If you like my world building and would like to see more, I have designed a game in Fate. It is a different kind of game than the one I am playing around with here, but I think it is a pretty cool game none the less. A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shapeshifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.

Monday, February 12, 2018

World's Strongest: Contest of Champions 5

Previously on Contest of Champions: The Setup, The Land-speed Competition, The Strength Competition, The Tournament Bracket

 I see Wrath as being played by Ronda Rousey,
with her hair dyed a deep red

This is the first day of the main event, and there is not an empty seat in the arena. All the competitors are down on the field even if they aren't going to fight on the first day. They don't want to miss this either and nothing beat gathering information on the person you might end up fighting in a future bout. The Judges stand outside the ring, ready to jump in should things get out of hand. The first matchup is two fan favorites. Wrath has built up quite a reputation in the hero community with her strength and determination. Through raw training she has pushed the human body further than should be possible, channeling her chi into her muscles, striking like a triphammer. She is using this opportunity to advertise her Dojo, letting everyone know they too can break all limitations. Storm Eagle is an up and comer in the hero world but her charm and poise have made her Coast City's sweetheart. There are numerous banners egging her on to victory.

Storm Eagle would be played by
Neha Sharma, in her super form
The ring is a square of white stone, fifty yards to a side. Should either opponent set any part of their body outside the ring they will lose. Wrath steps into the ring, and slowly reaches down to run her hand along its surface, studying the terrain and preparing for the fight. She stands nearly six foot tall and is well muscled. Her every action seems slightly restrained as if she had never faced an opponent upon whom she could truly unleash her strength. Storm Eagle slowly descends in a halo of lightning in the shape of an eagle. She stands a little uncertainly across from Wrath and begins gathering electric energy around her hands. The crowd grows silent as Horus steps up to the edge of the ring. His voice booms out over the expectant silence and he counts down to the start of the fight.

Storm Eagle

As soon as the fight starts Storm Eagle hovers up off the ground. Lightning courses out from her body, arcing in chains down her arms to form a spiral beam of pure electricity. Wrath is driven to one knee by the lightning bolt. She pushes back to her feet and, still smoking from the blast, and rushes her opponent. In a couple of seconds, she flies across the intervening distance and body checks Storm Eagle, driving her almost out of the ring in a single blow. Both opponents are winded and injured and take a moment to catch their breaths.

Wrath rapidly moves to grab Storm Eagle and throw her out of the ring before she has a chance to fully recover, but storm Eagle manages to push Wrath out of the way and shots up twenty feet into the air. Storm Eagle looks around wildly for a second and attempts to fire another lightning bolt. Her panic seems to have affected her aim. She cuts a furrow into the stone blocks that make up the ring, shattering them one by one in a line blasting up stone dust into a white cloud. Wrath erupts out of the cloud, well above the height of storm eagle and slams her into the ground with a powerful ax kick. Storm Eagle bounced off the ground and many in the crowd wince in sympathetic pain. She manages to roll to her feet rapidly and as Wrath falls toward her Storm Eagle lets fly with her most powerful blast of lightning, reversing Wraths descent for a moment and then dropping her to the ground smoldering and bloody. The Judges call the fight and the medics rush in. The crowd Goes wild. 

Here is how the combat went without all the details added.
Melee 1
Initiative: Wrath rolls a 2 add in her +1 bonus, her initiative for this round is 3; Storm Eagle rolls a 20 so she is going to start out. Wrath has five attacks per melee as does Storm Eagle.
Round 1
Storm Eagle Starts big, hovering slightly off the ground and launching a full force electrical ray at Wrath. She rolls a 5 to strike. Wrath uses an action to roll to dodge and manages to roll a 1. As it was a lightning bolt she gets a -4 to dodge it and gains none of her bonuses. She gets hit by the lightning and takes 30 damage.  The roll to see if she is knocked down is successful(20 % r less for this amount of damage) she is flat on her back in the first 3 seconds of the fight.
Round 2
Wrath rolls back up t her feet and moves rapidly up to Storm Eagle and attempts a power slam to drive her opponent out of the ring. She rolls a 16 to strike. Storm Eagle Attempts to dodge and uses a future action, she rolls a total of 6, no good. Wrath does 49 damage, is driven back 44 feet, loses initiative for the rest of the melee, is knocked off her feet and loses 2 actions. She is now out of actions for this round and is prone near the edge of the ring, but not outside of it. However, this attack used up all four of Wrath's other actions this round s the next Melee begins.

Melee 2
Initiative: Wrath rolls a total of 17; Storm Eagle rolls a total of 6.
Round 1
Wrath Seeks to grab Storm Eagle and throw her the remainder of the way out f the ring. She rolls a 14 to grab and throw. Storm Eagle attempts to parry the grab, she rolls a  19 and manages to push Wrath's hands away.
Round 2
Storm Eagle takes this round to fly up 20 feet off the ground and then tries another Lightning ray. She rolls a 3, its a miss.
Round 3
Wrath  Leaps up the twenty feet easily(her maximum running high jump is 44 feet) and attempts to kick storm eagle back to the ground. She rolls to strike with a total of 17. Storm Eagle only has one attack left in this melee and does not have any martial arts training so if she attempts to parry she will not get an attack. So her plan is just to take the hit and hope she has enough SDC to keep going. Wrath rolls for damage, 51 damage, which drives Storm Eagle back to the ground.
Round 4
Storm Eagle gets up and tries once more to blast a lightning ray. She rolls a 20, a critical hit! Wrath tries to dodge and rolls a 1. No good. Storm Eagle hits for 100 damage. This pushes Wrath beyond her SDC into her HP.

Storm Eagle 

Fights in Palladium's system can end up being pretty short in the number of melees, but due to the number of attacks and how many separate defenses can be used, this leads to combats feeling like a slog on occasion. The next fight in the tournament will be between Whirlwind and Geostorm. That one might take a little longer than this one as it will be a character with a boat-load of attacks per melee versus a character with a lot of natural defenses and SDC. I am not sure how that one will go, but I am excited to see how it turns out. I have a feeling Whirlwind will go far in this tournament, but we will see. I thought that Wrath was going to win this fight, but the dice were not with her on this one.

Also, +Megan Bennett-Burks and I just finished a Kickstarter for A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shapeshifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.

Friday, January 26, 2018

World's Strongest: Contest of Champions 4

Previously on Contest of Champions: Setup, Landspeed Race, Strength Contest

This may be one of the shorter posts in this series, though I think it took the longest to prepare. I spent a large amount of time drawing up a truly terrible looking set of tournament brackets for the contest. The brackets themselves were pretty easy to randomly generate, but getting a picture to match the image I had in my mind was super difficult. I fiddled with it for days. I have three finished pictures that I hated and one that was finally adequate to the task, though I still hate how it looks. In my head it was going to be so easy, why is reality so much harder than fake, in fake everything, is easy.

I had thirty-three here, so its a bit tricky to get the heroes all matched up right and proper. This meant that there will be a single round zero, sort of, where two heroes will duke it out before moving on to the actual first round. I think the winner of that will be in the last fight of the first round...which I guess is the second round really...but the first round is only one I have confused myself.

Most Professional Tournament Bracket ever me
I also am waffling a bit on how best to portray the fights. I think I could do it round by round, but that might be boring and take a long time...though maybe not. I think Palladium fights actually take less time than people think if you don't actually have to physically roll the dice. So maybe writing it all down won't take so much. Or maybe I could short form it and just go with a summary description. Let me know what you think. I am on the fence.

The fights will work like this. There is a ring, or a square...some shape, in the center of the arena. I am liking this square ring idea, I may go with that. The ring will be fifty yards(meters roughly) across. The fights will go until one of three end conditions. If they knock their opponent out of the ring they win. If they get their opponent to submit(tap out, whatever) they win. If they drop their opposition to HP(or to half their SDC if they do not have HP) they win. I think that is a goodly set of win conditions, but if you see a problem with it, let me know. I want this to at least appear fair on the surface.

A final note, I may also be making some changes to the various heroes, as I did get some solid feedback on some of the builds. I also might be using some of the optional rules or rulings from various Rifter issues. If I make any such changes I will make sure to note that at the beginning of the post. I hope that doesn't get too confusing.

According to my "fantastic" tournament master sheet, the first fight will be between Wrath and Storm Eagle. I don't think I need to make any alterations to the heroes, but I will be digging into their character sheets before we get to the fight. It should be fun. Stay tuned.

Also, +Megan Bennett-Burks and I just finished a Kickstarter for A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shapeshifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.

Friday, January 19, 2018

World's Strongest: Contest of Champions 3

Previously on Contest of Champions: Setup, Landspeed Race

And now...

Pictured, problems with lifting stupidly heavy Weights
Strength tests are very difficult with super beings, many of whom can lift far more than should be physically possible. In the early years of the contest, the machines used often broke down catastrophically. Often there is an asterisk next to the names of the winners of the strength competition for those early contests. Luckily, after those early years, Asgard Technologies created and donated a machine for gauging strength that would work no matter the strength. Some conspiracy theorists claim that this move by Asgard is a method for Erik Larson, the CEO and Owner of Asgard, to figure out the weaknesses of the strongest heroes on earth. Of course, those are just paranoid ramblings. The device will increase its weight in increments and when the competitor has reached their maximum weight they must hold it for as long as they can. Often this day's competition gets less coverage than other days, but for the die-hard fans, its a fun day of watching their favorite heroes try to hold up more and more weight.

Breakthrough has a normal strength of 21 he manages to lift 840 lbs for six and a half minutes. He can boost that for a short period of time. for 15 seconds he can lift 1000 lbs. He will be gaining more powers as he levels up though, so expect to see more in future contests.

could be a machine that looks a bit like this one. 
Calamity has a PS of 22, though I am not sure what type of strength that is. The book does not specify, and trying to find an official answer online has kind of been making me a little nuts. I am pretty sure that her strength is at the very least Extraordinary, though I have seen some claims that full conversion borgs should get Superhuman. I will be going with Extraordinary for this one. She can manage 4400 lbs, and as she is a full conversion borg, she can hold that for an unlimited amount of time...I guess. Not bad, considering she is a ranged combatant mostly.

Her sister, Car Mage, demands to be next. She knows she won't win but like to ham it up for the audience, and the audience loves her for it. She has a normal strength of 11 and can manage to lift a maximum of 220 lbs for a total of just shy of 3 minutes.

Cavalier Rouge has a surprisingly high number of fans in the audience. Her signature red hod and cape do tend to draw attention. She has a normal strength of 22 and can lift 880 lbs and hold it for just over four minutes.

The Crimson Commando has an Extraordinary Strength of 27. He can lift 5400 lbs for 7 minutes total. A strong showing from the world traveling soldier of fortune.

Devil Fist has a normal strength of 20, but he can drastically increase it for short periods of time with his chi. For 15 seconds he can boost his strength up to 440. So for 15 seconds, he can lift 17,600 lbs. Not bad...not bad at all.

Enki is strong, but not superhuman. She has a normal strength of 21. She can lift 840 lbs for almost 5 minutes.

Spiderman, Spiderman, lifts his weights like a spider can.
Geostorm wraps himself in a stone exoskeleton and enhances his arms with earth. This puts his strength at supernatural strength f 42. He can lift 21,000 lbs for three and half minutes.

The Hammer of Heaven has a normal strength of 19 and can lift 760 lbs for four minutes.

Henry is a sponsor of the event, but he still keeps his hat in the ring, mostly for fun. He has a supernatural strength of 62.  He can lift 31,000 lbs and can hold it up for just over an hour.

The Hunter has a normal strength of 20, he can lift 800 lbs and hold it for four minutes.

Impact starts with an impressive supernatural strength of 82. As he approaches the machine he grows to his maximum size and strength. He stands at just over 41 feet tall with a supernatural strength of 118 lbs. He can lift 59,000 lbs. He can hold that weight up for 45 minutes. 

This is followed up by Inquest, who is not on the same level as Impact. He has a normal strength of 14 and can lift 280 lbs. He can hold that up for 3 minutes.

Maximum is a robot with a superhuman strength of 30. He can lift 9000 lbs and as he is a robot he can hold that indefinitely.

Megaton is a serious competitor and as she enters the field the whole crowd goes wild. She makes a quick circuit of the field at sonic speed and then steps up to the testing machine. She has a supernatural strength of 56. She also has the ability to manipulate gravity increasing her ability to lift far greater weights. Using all of her abilities she can manage to lift 2,800,000 lbs and hold that for 47.5 minutes. That is a ridiculous amount of weight. she can easily juggle tanks, city buses, or even blue whales.

Digital Weights, far better than analog. I think we can all agree.
Metal Marshal has a superhuman strength of 40 in her suit. She can lift 12,000 lbs forever, I guess as its a robot suit. I mean I guess eventually she will die of old age and the heat death of the universe would probably inhibit one's ability to lift things.

Mr. Shade appears in a flash of fire and smoke and steps up to the machine.  Tall and thin hidden beneath a concealing cloak. He has a normal strength of 30. He can lift 1200 lbs and maintain for just over five minutes.

Ms. Miracle has a supernatural strength of 57. She can lift 28,500 lbs for 87.5 minutes. That about what some fighter jets weigh.

Nemain has to set aside her various weapons before she starts her lift attempt. It takes a while. She has a lot of weapons. She has a normal strength of 26 and can lift 1040 lbs and hold it up for five and a half minutes. She is ridiculously strong for a "normal" human.

Nemesis has a normal strength of 20 and can lift 800 lbs for around four minutes. Without her gear, she is just not as impressive as some other heroes.

The Never Ending Cheery Cheery Death Machine backflips his way into the field and up to the machine. No one invited him and all the other heroes cringe when he starts going through them all, glad-handing and back-slapping. He has an extraordinary strength of 33(I probably should have gone with Superhuman strength, it would have been the optimal choice for this character, but I just see him as not being that competent). He can lift 6,600 lbs and hold it up for 57 minutes. That is about what a forklift weighs, or an empty cargo container. And he is one of the weaker super strong characters.

The Night Sheriff has a supernatural strength of 17. He manages to lift 8500 lbs and hold it up for 35 minutes. He can lift an SUV, though it would be a tough go of it.

Perdition has a normal strength, 14. She probably doesn't arm wrestle villains when she takes them down. She can lift 280 lbs and hold that weight for 3.5 minutes.

The Physician steps forward and doesn't even place his hands on the testing machine. Using telekinesis he manages 1300 lbs for two minutes. He can lift a speedboat with his mind.

Prince Hermon really gets the crowd going. After using illusion and trickery to make the audience believe he could break the machine with his mystic might he reveals it was a trick and then using his normal strength, 19, he lifts 760 lbs and holds it for four minutes. He does it with panache and style and everyone just eats it up.

Rats begin to boil up out of storm drains and sewer grates around the field and begin to coalesce into the vaguely feminine form of the Rat Queen. Everyone steps back from her as she moves up to the machine. She has a Supernatural Strength of 30. She lifts 15,000 lbs(a little more than a school bus). She can hold the weight, well she doesn't have a PE score, s I don't know how long she can hold it. Forever? Yeah, probably forever.

The Reciprocitor steps up, she does not look fully sure of herself. Her normal confident smirk is missing, she is not sure of her strength. Inquest has been working on her physical training, but she is still a young girl and this is an ominously large machine. She has a normal strength of 11. She manages to lift 220 lbs. She can hold it for just shy of 3 minutes. At the end, she is frustrated and panting with effort.

You need super strength to make sure a giant monster
does not steal your favorite building
As Seraph flies steps onto the field, her movements echo with a thousand hidden voices speaking in high Enochian of the hope that surpasses understanding. The crowd goes silent as she steps up to the machine. She has a supernatural strength of 34. She can lift 17,000 lbs and hold it up for 57  minutes. That's just shy of a garbage truck in weight.

Shedim does not appear to be happy following that display of angelic might. His demonic form causes him to shrink back slightly from this embodiment of his eternal enemy. He has a supernatural strength of 47. He can lift 23,500 lbs and hold it for 72 minutes. He does seem a little smug that he can out lift Seraph.

The massive lights over the arena begin to shower down sparks and arcs of lightning and Storm Eagle takes form out of the energy. She has a normal strength of 20 and can lift 800 lbs and hold it for almost 3 minutes.

Le Terasque has a powerful frame hidden beneath his fabled patchwork cloak. He steps up the machine and uses his supernatural strength(65) to lift 32,500 lbs and hold it for 37 minutes. That is like a Greyhound bus in weight. Powerful.

The Wanderer has a normal strength of 19 so he can lift 760 lbs for a total of 4 minutes.

The Whirlwind looks uncomfortable among these great heroes f the world. He tugs at his hoody and jeans. He had never felt so out of place, among the spectacle of professional heroes. He has an extraordinary strength of 28. He can lift 5600 lbs and hold up for four and a half minutes. That's a heavy Rhinoceros in weight.

Wrath steps to the machine like it owes her money. She has a superhuman strength of 44 all through her own training system. She has a lot to prove about the potential of the baseline human. She can lift 13,200 lbs, that is almost as much as a T-rex. She can hold that up for about 10 minutes.

At the end of the day, the clear winner is Megaton, with Impact at a distant second followed by the third place of Le Terasque. Man, that gravity manipulation power is just ridiculous when teamed up with just about anything. I mean, Megaton has easily outclassed every other hero in both speed and strength. With the end f the day award ceremony the hype begins for the main event. It is going to be the first round of the tournament. The next post will be the breakdown of how the tournament is going to go. It should be fun.

Also, +Megan Bennett-Burks and I just finished a Kickstarter for A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shapeshifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.

Saturday, December 30, 2017

World's Strongest: Contest of Champions 2

Previous Contest of Champions: Set Up

The track for the race is a quarter mile loop, constructed to handle both vehicles and foot traffic. Those beings who can fly must remain within ten feet of the ground to compete. The crowds come early and the stands remain full the whole day. Concessions are provided by several local Catering Companies, including Henry's. Specialties include various meats n sticks, as well as the local delicacies of Cast City. It is a big day for the local economy.

The first day f the contest is a race. A 1 mile race: I will break it down to number of actions and the time required. 1 round is 15 seconds, each action is a variable amount of seconds. Speed rating times 20 is the number of yards you may run in a given round, you then divide by the number of actions you have per round to find out how many yards you may run in an action. You also divide 15 by the number of actions to find out how long each action takes. Bear in mind there are 1760 yards in a mile, or 5280 feet in a mile(and 3 feet in a yard...I guess I can break it down more if I need to, but I sure hope I don't need to).

Impact has a speed rating of 72(which increases to 144 when he is over 20 ft tall). He also has 5 actions per melee, so that is 3 seconds per action. As he is seeking to run his fastest he will definitely increase his size to at least 20 ft tall for the whole race. This means he is moving at 720 yards per melee round, or 144 yards per action. this means that he can run a mile in 12 actions. He can run a mile in 36 seconds. HOLY CRAP! That is almost a hundred miles an hour, and honestly that is not a super hard number to beat within the system, I have had loads of characters with higher speed ratings.

Calamity has a speed rating of 77 and 4 actions per melee round. This means she may move 385 yards per melee, or 96.25 yards per action(each action is 3.75 seconds long). She can run  mile in 68.75 seconds.

Megaton is probably going to win the race. She is kind broken when it comes to speed. She can run at 700 mph, and can triple that per gravity manipulation. So she can hit 2100 mph, which is 1026.6 yards per second. She has 6 actions per melee, each action is 2.5 seconds long, 2566.5 yards per action. She manages to hit the mile mark in 1.7 seconds. A mile per two seconds is going t pretty hard to beat.

The Whirlwind has a speed of 129 and 12 actions per round. This means he can run 654 yards per 15 seconds. The actions take 1.25 seconds, and he may run 54.5 yards per 1.25 seconds. He can do a mile in 40.37 seconds.

Car Mage is allowed to use her car to do the race. The 'Cuda can travel at 600 mph, and she has 4 actions per round. so she is able to drive a 293.3 yards per second. She hits the mile mark at 6 seconds.

The Night Sheriff is going to have a problem, as he only has a speed rating of 24(out of 18), s he is only able to run at 120 yards per melee. He has 5 actions per melee, so each action is 3 seconds long. He can run 24 yards per action. He makes it to the mile mark at 220 seconds. A 3.6 minute mile is slow. so very slow.

Hammer of Heaven has exactly the same speed as The Night Sheriff, so she hits the finish line at the same time.

The Wanderer also has the same speed rating, but he can cast Fly as an Eagle and move at 50 mph, or use Metamorphosis: Animal t become a cheetah and do 90 mph. As a cheetah he is able to travel a 44 yards per second(132 yd per action, he has five actions per melee round). He can do a mile in 40 seconds. A decent showing.

Storm Eagle can fly at 160 mph, though she can travel much faster for short periods. She can turn into electricity and travel at 300 mph for short bursts of one melee in length. so she is going to be a bit of a different than the others. when travelling electrically she moves at 146.7 yards per second for the first melee round. If she has not hit the mile at that she reduces her speed to a mere 78.2 yards per second. She manages to do a mile in less than a melee round so she does not need to worry about dropping out of the pure electricity form. She manages a mile in just under 12 seconds(11.997 seconds).

Breakthrough can run at triple his normal rate through the use of Alter Metabolism, this would get him up to 405 yards per melee round, however he can also fly at 200 mph, which lets him hit 1466.6 yards per melee round. Break through can hit the mile in just under 18 seconds(17.999 seconds).

Mr. Shade has a speed rating of 34, meaning he can move 170 yards per melee round. He manages a mile in 155.29 seconds, just over two and a half minutes.

Wrath has a speed of 27, meaning she hits the mile at 195.5 seconds. 3 minutes and change.

The Physician does not do well. With a speed rating of 11 he can manage 55 yards per melee round, or 3.6 yards per second. He manages to run a mile in 480 seconds, almost eight minutes.

Maximum has a speed rating of 1100, so he can hit 5500 yards per melee, or 366.667 yards per second. he manages to hit a mile in 4.8 seconds.

Metal Marshal is not really designed for speed, she is more of a heavy hitter. Her speed, in the suit, is 70, meaning she can do 350 yards per melee, 23.3 yards per second. She can hit the mile in 75.4 seconds.

Devil Fist doesn't have a super high speed, however he can use chi to enhance his speed for one melee round. By spending 80 chi Devil Fist enhances his speed to 424. This means he can run for 2120 yards per melee round for one melee round. He manages to hit the mile mark at 12.45 seconds.

Perdition has a speed of 29 and manages a mile in 182 seconds, just over 3 minutes.

Nemesis, her sister, has a few more options for rapid movement. The Charger can travel at 280 mph, or 136.889 yards per second. She manages the mile in 12.85 seconds.

Prince Herman has a speed of 24, and can do the mile in 220 seconds.

Inquest has the same speed as Prince Herman, and so he also hits the 220 second mark.

Seraph can hit 700 mph while in her super form. She can do 342.222 yards per second. Her speed for the mile is 5.14 seconds.

Le Tarasque can run at 220 mph, or 107.556 yards per second. He can run a mile in 16.36 seconds.

Rat Queen has a speed of 81, meaning she can cover 405 yards per melee round. She can cover a mile in 65.18 seconds. I kind of picture it like thousands of rats sprinting and then forming up int her terrifying rat queen form.

The Never Ending Cheery Death Machine may not be the fastest, or the most popular, but he can run all day. He would probably keep yelling that they should make the race an endurance race instead. No one listens. He has a speed rating of 26. He manages to run the mile in 203 seconds. He was laughing like a maniac the whole way.

Henry entered the competition, though he is not really a hero r a villain. However his bar is one of the sponsors for the event, and so he enters every time, just for the fun of it. He has a speed rating of 35, meaning he can move 175 yards per melee. He manages a mile in 150 seconds. two and a half minutes. Pretty good time.

Reciprocitor has just an average speed(11), and she runs a mile in 480 seconds. Just about eight minutes.

Enki has a speed rating of 24, she can do a mile in 220 seconds.

Geostorm has an enhanced speed when he creates an Earthen exoskeleton, giving him a rating of 36. He can do a mile in 146.66 seconds in this form. Just over two minutes. Not to shabby.

Nemain has a speed of 16. She can do a mile in 330 seconds. Five and a half minutes.

Cavalier Rouge has a speed of 27, she manage a respectable 195.5 second mile. just over 3 minutes.

Shedim can fly at 60 mph due to his fiery form. He manages a solid mile time, 60 seconds. A one minute mile. 

The Hunter has a speed of 18, and manages a mile in  293.3 seconds, 4.8 minutes. 

Ms. Miracle has a speed rating of 56. She can run the mile in 94.28 seconds. 

The Crimson Commando has a speed of 38 and manages a mile time of 138.9 seconds. 

By the end of the day we have our top three competitors in the race. Megaton takes the gold with a phenomenal time of 1.7 seconds. Maximum gets the silver with a time of 4.8 seconds. Seraph gets the bronze with her time of 5.14 seconds. as the day comes to a close folks still talk excitedly about all the amazing competition. They look forward to the next day and the lifting completion. Its always a bit of a people pleaser. 

Also +Megan Bennett-Burks and I just finished a Kickstarter for A Far Off Land, A Fate RPG in Two Worlds. It is a game about special people chosen by Eldritch beings to travel between the worlds and protect or destroy both. They are shape shifting masters of primordial magics, and they hold the fate of two worlds in their hands. If you missed the kickstarter and would like to check out the game, you can still get it. Check out the Beta Document.